REACH

/Reach 價格 
REACH

NT$1.72  

5.93% (1天)

圖表:/Reach 到 TWD

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/Reach 統計
市值
 

0.00%

NT$171,790,171
#3083
交易量(24小時)
 

57.86%

NT$11,110,877
#1662
交易量/市值 (24 小時)
 
6.47%
自行通報的流通供給量
 
100,000,000 REACH
100.00%
總供給量
 
100,000,000 REACH
最大供給量
 
100,000,000 REACH
完全稀釋後市值
 
NT$171,790,171
轉換器:REACH 到 TWD
REACH
TWD
價格表現
24小時 
最低價
NT$1.70
最高價
NT$2.01
歷史高點
Feb 19, 2024 (2 months ago)
NT$3.88
-55.69%
歷史低點
Feb 07, 2024 (3 months ago)
NT$1.02
+67.62%
檢視過往資料
人氣
在觀察名單內1,364x
5597th / 9.8K
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/Reach community

 
 
 
 
 
 
 
 
 
 
skeleton-white

/Reach 市場

所有交易對

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/Reach 則新聞

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

關於/Reach

/Reach is a simplified, automated, permissionless protocol for quality engagement rewarding, enabling anyone to amplify their key pieces of content/communications by leveraging the /Reach audience.

/Reach has identified multiple pain points:

1.Attention and reach is the greatest challenge for brands, community builders, artists, and projects to crack.

  1. Social Media (X, Meta) algorithms are broken and do not serve its users anymore.

  2. The “pay influencers” model is broken too - pseudo/low-value engagement doesn't help bring true visibility to comms that need to be promoted –with unfair and opaque pricing structures.

  3. In an effort to maintain integrity in their profiles, even a brand’s greatest champions are reluctant to show support from the ease of being able to do so, to even being aware of which pieces of content would be most impactful for them to share.

The /Reach protocol allows for its users to create “missions” of their key pieces of communications (starting with Tweets, adding the Meta and TikTok platforms). Missions have ETH appended to them as a reward for those that contribute to them (by liking, commenting, or retweeting the piece of content in the mission). 100% of mission rewards are distributed back to /Reach users.

Missions can be created via the /Reach web app (https://app.getreach.xyz/), or via the /Reach Discord UI via a bot.

The /Reach bot can also be deployed to third party servers, enabling them to create missions for their own members, and scaling the /Reach Audience.

Missions can also be distributed to the third party servers for an additional distribution fee (/Reach’s main revenue stream).

/Reach protocol also uses AI and ML to quantify the quality of its users profiles accross social media platforms, as well as the quality of their engagements (comments assessed and quantified based on effort, value-add, and relevancy). This ensures all participation in the protocol is of highest value.