SPHR

ChronosWorlds price 
SPHR

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Self-reported circulating supply
 
47,000,000 SPHR
4.70%
Total supply
 
1,000,000,000 SPHR
Max. supply
 
1,000,000,000 SPHR


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About ChronosWorlds

Our first game, ChronosWorlds, is a mobile-first game inspired by platformer classics that offers a blend of casual PvE adventures and competitive PvP modes supported by a vibrant web3 gaming community.

$SPHR is our ecosystem token which will be incorporated into ChronosWorlds and all future games, spin-offs, and mini-games from the studio. In ChronosWorlds, it serves as the premium currency of the game – Similar to how web2 mobile games have gems – and is used in a plethora of ways: gameplay enhancements, time management, in-game purchases and acquisition, customization and aesthetics and governance.

Additionally to this, $SPHR is used as a fee for tournaments, where 95% of the prize pool gets redistributed back to players, and the remaining 5% is burned. This plays a key part in the token economy where competitive players fight to rank up and to earn rewards, while providing an effective token sink.

Chronosworlds token will be generated July 2024 with 1 billion total and maximum supply with 4.7% circulating at the TGE from various investment rounds and 25% presales, 15% for team, ecosystem with 9%, for marketing 7%, for in-game reward 19%, 7% for staking, 3% for airdrop, 5% for advisors and and 10% for liquidity.

Faced with the imminent increase in demand for mobile versions, the scarcity of famous and recognized action platformer video games on these platforms and the high-friction gaming experience on Web3 gaming, Enrique Phan’s and Jorge Celeada friends since their are 3 years old decided to join their friendship, passion and expertise towards creating Chronos.

Enrique Phan vampire and electronic engineer, smart contract specialist, programmer, data science and digital marketing expert, has been responsible for developing the entire mechanical and technical part of the product now of course he’s also CEO making setting the direction of the business. Jorge is a building engineer, illustrator, 2D and 3D animation, conceptual artist, environment and character designer and he has been In charge of creating the entire visual and artistic part of the video game and directing the art team.

After the successful launch of their MVP, being incubated by Seedify and Elixir games, they were ready to grow and look for investors. They have successfully raised more than 1,2 million dollars, built a 12 people team and are ready to revolutionize the Web 3 gaming ecosystem.