After the rampant success of Play2Earn, a variety of additional X-to-Earn paradigms have now appeared. In an era where anything can be monetized, here’s what you need to know to catch up.
Over the last two years, a major theme has revealed itself in the blockchain industry — the X-to-Earn trend.
This trend has seen the advent of a large number of platforms that, whether successfully or unsuccessfully, attempt to allow users to monetize an array of typically usual activities using on-chain rewards.
Currently, the four most popular X-to-Earn paradigms are:
- Play-to-earn (P2E): Rewards paid based on performance in blockchain-based games
- Watch-to-earn (W2E): Users earn rewards for watching videos and other content
- Move-to-earn (M2E): Incentivizing health and fitness through effort-based rewards
- Create-to-earn (C2E): Allows users to create and monetize content over the blockchain
But given how quickly the X-to-Earn ecosystem is expanding, it can be difficult to keep on top of the range of potential opportunities available. With this in mind, this article serves as a simple guide to the landscape as it stands, helping you better understand the difference between each X-to-Earn paradigm and assess the benefits and risks of taking part.
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Play-to-Earn (P2E)
At its peak, the game clocked in more than 2.7 million active users, but this has since fallen to ~100,000 daily active players. Because of this, Axie Infinity became one of the largest retail on-ramps and helped shine a spotlight on how blockchain technology could be used to enrich regular games through tokenized rewards.
Indeed, several of the top 20 most profitable IDOs of all time were play-to-earn games or related platforms — including Project SEED, My Neighbor Alice, GameFi (a launchpad for P2E games), and Valhalla.
Although play-to-earn was all the rage in 2021, many games featuring play-to-earn mechanics have thus far proven to be unsustainable — with many seeing their token value plunge due to excess inflation while others saw their user bases dwindle since the gameplay wasn’t up to par with more traditional PC and mobile games.
Since the yields are derived from the returns generated by a physical mining physical facility, which is set to expand with the game’s growth, it should be able to avoid the dilution that other platforms often suffer from.
Watch-to-Earn (W2E)
Arguably one of the most intuitive X-to-Earn models that appeared in the last year is watch-to-earn (W2E) — a business model that allows users to earn digital tokens for watching videos.
Given that three of the top 10 websites in the world are used to serve video content, it is clear to see that the W2E model arguably has a huge addressable market, numbering in the billions of potential users.
XCAD Network is unusual among X-to-Earn projects in that the rewards it provides to users are directly correlated with their activity. As of writing, more than 70 content creators have already pledged to support the project, with another 50 yet to be announced. The platform is already backed by content creators with more than 260 million combined subscribers, providing it with tremendous reach.
Though XCAD Network is the first blockchain-based watch-to-earn platform, the concept has a history extending back to the early 2000s with platforms like Swagbucks and GrabPoints paying users a small amount of money for watching specific videos and adverts.
XCAD Network differs from these in that users do not need to change their consumption habits to begin earning, and simply need to install the XCAD plugin to begin earning creator tokens while continuing to watch videos on YouTube. By leveraging Zilliqa’s high-performance blockchain and paying token-based rewards, it also doesn’t suffer from the high minimum withdrawal limits older legacy platforms typically faced.
Its plugin is set to launch in Q2 2022 — that’s any time now.
Like most X-to-Earn pioneers, XCAD Network was one of the best performing projects of 2021, as its native utility token (XCAD) is now trading at 39x its public sale price. It also managed to buck the bearish trend better than most projects in 2022, demonstrating positive holder sentiment.
Move-to-Earn (M2E)
With 2.3 million monthly active users at its peak, STEPN is one of the most popular blockchain-based applications of all time. However, its model has been publicly criticized for being unsustainable, with some believing that it cannot continue to pay out attractive rewards in the face of a heavily declining market. Time will tell if it manages to prove the doubters wrong.
Arguably the most prominent of its competitors is MoveZ, a new M2E platform being built on BNB Chain. The project is looking to separate itself from STEPN and other move-to-earn applications by allowing users to earn rewards (in the form of BURNZ tokens) by participating in practically any form of exercise. This includes running, swimming, surfing, and more.
Create to Earn (C2E)
The introduction of blockchain-powered digital worlds and metaverses has led to the elaboration of novel virtual economies that give users free rein to create and sell their own virtual items and experiences.
The platform allows individuals and brands to build powerful products and experiences in the metaverse which can be monetized. Like earlier platforms including Decentraland and Axie Infinity, it also features a limited digital landscape represented by user-owned parcels of land. These can be used to build interactive experiences that can be accessed on mobile, desktop, and even in VR.
After completing a record-breaking token sale on DAO Maker (the same platform behind the P2E title My Neighbor Alice and M2E project Step App), XANA looks set to join Decentraland and The Sandbox among the largest metaverse applications.
Given that these platforms typically charge little to no commission on the sales on user creations, they represent an attractive alternative to centralized platforms like Meta’s upcoming metaverse — which plans to charge a staggering 47.5% fee on virtual assets sales within its app.
That said, it should be noted that create-to-earn is different from most other X-to-Earn models in that the revenue users can earn typically comes from P2P transactions — rather than from token emission. Because of this, they may be the most sustainable model in the long run.
X-to-Earn: What to Consider as a Participant
As you might have noticed, whatever can be monetized using the X-to-Earn model, likely will be at some point. Indeed, this can already be seen in the slew of projects cropping up looking to kickstart another X-to-Earn niche — whether that be Sleep-to-Earn, Drive-to-Earn, Eat-to-Earn, or something else.
While the vast majority of these will likely fail, some will go on to achieve at least some degree of success. Though it’s often difficult to determine exactly which projects will achieve success, there are a few things you might want to consider before participating — helping to maximize your odds of picking a winner.
These include:
- Sustainability: Many X-to-Earn projects entice users with high rewards for seemingly little effort. While this can be attractive in the short term, it often leads to runaway token inflation — putting major downward pressure on the token value. Because of this, X-to-Earn projects with sustainable tokenomics and realistic rewards may fare better long term. If the reward token has zero utility, expect it to plummet.
- Accessibility: While plenty of X-to-Earn projects go on to generate significant hype, many aren’t all that accessible in their earliest days. Instead, most use some sort of gating system to ensure that only lucky, wealthy, or prominent users get first access. Consider the barriers to entry before any X-to-Earn investment.
- Revenue source: X-to-Earn projects that generate rewards purely from the inflation of their token or a dedicated reward pool derived from the total supply can struggle to maintain value in the absence of significant token utility. Others, however, funnel rewards from a variety of sources, which can make them more resilient.
- Competition: As the X-to-Earn landscape heats up, competition generally increases considerably. Because of this, it’s important to regularly check what the competition offers to see if the opportunities elsewhere are better — bearing in mind the potentially transient nature of many of these platforms. While the first mover generally performs best, this isn’t always the case.