Deep Dive
1. Custom Match URL Sharing (11 September 2025)
Overview:
Players can generate shareable URLs for custom matches, eliminating the need for manual code entry. This simplifies inviting opponents directly via links.
The update reduces friction in organizing games, making peer-to-peer matches more accessible. By streamlining match setup, it encourages spontaneous gameplay sessions and social engagement.
What this means:
This is bullish for CHECK because smoother matchmaking could increase user retention and gameplay frequency, potentially driving more token utility through tournament entries and staking.
(Anichess Docs)
2. Demo/Tutorial Mode Addition (11 September 2025)
Overview:
A demo mode was added for unregistered users to experience gameplay, while logged-in players access it as a tutorial. This lowers entry barriers for new players.
The feature serves as an onboarding funnel, allowing prospects to test spell mechanics and chess strategies before committing. It educates users on core mechanics without requiring token expenditure.
What this means:
This is bullish for CHECK because expanded accessibility could grow the player base, increasing potential token demand for ranked matches and collectibles as users convert to active players.
(Anichess Docs)
3. Ranked Match Security Fix (11 September 2025)
Overview:
Fixed an exploit where players could access locked ranked modes via direct URL entry, enforcing proper progression gates.
The patch ensures players unlock features through intended gameplay progression rather than shortcuts. This maintains competitive integrity and reward fairness in token-earning modes.
What this means:
This is neutral for CHECK because while it secures the ecosystem, it doesn’t directly expand functionality – though it protects the token’s utility value from exploitation.
(Anichess Docs)
Conclusion
The Q4 2025 updates prioritized accessibility and security, potentially boosting CHECK’s adoption through smoother onboarding. Will these refinements translate into measurable growth in active players this quarter?