Deep Dive
1. AI Payment Launch (1 December 2025)
Overview: This was a major product feature launch, not a codebase update. It enabled the platform to generate on-chain revenue, which directly funds a new weekly token burn mechanism. For users, this means the BEAT token's scarcity is now tied to real platform usage.
The launch activated a "Revenue-Powered Flywheel." User payments for AI services generate BEAT revenue, part of which is permanently burned weekly. This creates a direct link between ecosystem activity and token supply reduction.
What this means: This is bullish for BEAT because it creates a sustainable, use-case-driven demand for the token. Real user spending now leads to automatic token burns, making each remaining BEAT more scarce over time without relying on hype.
(Audiera)
2. Reward System Overhaul (22 November 2025)
Overview: This was a significant platform update affecting user incentives. It retired an old points system and introduced new reward pools and leaderboards, shifting prize distributions from USDT to BEAT tokens.
Key changes included merging difficulty leaderboards, launching a quarterly "ALPHA CLASH" points airdrop for NFT holders, and creating a new "Hot Songs" chart. This overhaul aimed to deepen BEAT's utility within the game's economy.
What this means: This is neutral to bullish for BEAT because it increases the token's utility and circulation within its own ecosystem. By making BEAT the primary reward, the update encourages holding and using the token, which could support long-term demand.
(Audiera)
Conclusion
The available updates focus on product-level features and economic mechanics rather than underlying code commits. The project is actively enhancing its token utility and scarcity model through new revenue streams and reward systems. How will future development balance feature launches with core protocol upgrades?