کرپٹوز: 2.4M+
ایکسچینجز: 754
مارکیٹ میں کل مالیت: 
$2.33T
0.90%
24 گھنٹے کا حجم: 
$64.55B
13.09%
بالادستی: BTC: 53.4% ETH: 16.5%
 ETH کی گیس: 
 Fear & Greed: 
NFT11

NFT11کی قیمت 
NFT11

$0.000005616  

0.00% (1d)

NFT11 تا USD کا چارٹ

ڈیٹا لوڈ کیا جا رہا ہے

براہ کرم انتظار کریں، ہم چارٹ ڈیٹا لوڈ کر رہے ہیں

واچ لسٹ میں شامل کریں
NFT11 کے اعداد و شمار
مارکیٹ کیپ
 

0.00%

$17
#9151
Volume (24h)
 

100.00%

$0
#9151
حجم/مارکیٹ میں کل مالیت (24 گھنٹے پر مشتمل)
 
0.00%
ذاتی رائے کے مطابق گردشی سپلائی
 
3,092,486 NFT11
2.47%
کل رسد
 
125,000,000 NFT11
زیادہ سے زیادہ رسد
 
125,000,000 NFT11
مکمل طور پر رقیق شُدہ مارکیٹ کیپ
 
$702
NFT11 سے USD کا کنورٹر
NFT11
USD
قیمت کی کارکردگی
24 گھنٹے 
کم ترین
$0.000005616
بلند
$0.000005616
اب تک کی بلند ترین
Mar 05, 2022 (2 years ago)
$0.6231
-100%
اب تک کی کم ترین
Mar 03, 2024 (2 months ago)
$0.000001294
+333.87%
تاریخی ڈیٹا دیکھیں
مقبولیت
واچ لسٹس میں373x
7940th / 9.8K
کیا آپ اس پراجیکٹ کے مالک ہیں؟ ٹوکن کی معلومات اَپ ڈیٹ کریں


ڈیٹا لوڈ کیا جا رہا ہے

براہ کرم انتظار کریں، ہم چارٹ ڈیٹا لوڈ کر رہے ہیں

NFT11 community

 
 
 
 
 
 
 
 
 
 
skeleton-white

NFT11 مارکیٹس

تمام جوڑے

ڈیٹا لوڈ کیا جا رہا ہے۔۔۔

اعلامیہ: اس صفحے میں ملحقہ لنکس شامل ہو سکتے ہیں۔ اس صورت میں CoinMarketCap کو فائدہ پہنچ سکتا ہے اگر آپ کسی بھی قسم کے ملحقہ لنکس ملاحظہ کرتے ہیں، اور چند مخصوص اقدامات لیتے ہیں، جیسے کہ سائن اپ کرنا اور ان ملحقہ پلیٹ فارمز کے ذریعے لین دین کرنا۔ براہ کرم ملحقہ اعلامیہ سے رجوع کریں۔

NFT11 کی خبریں

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

NFT11 کے متعلق

Non-Fungible Tournament 11, aka NFT11; a football (soccer) inspired universe where anyone can earn and own a football team, unique down to the last player, made possible through the bleeding edge technology of blockchain.

NFT11 is a blockchain-based game, with all transactions executed fairly and transparent on the blockchain. It is our goal to create a series of games based on the same ecosystem to eventually attract a wider userbase.

With 3.5B fans across the globe, Football/Soccer is ranked the World's Most Popular Sport, and rightfully crowned as the Most Beautiful Sport. - a squad of 11 players against another squad of 11 players, contest in a tournament.

The history of football video games is inextricably tied to the video game industry itself, as some of the earliest video games were, in fact, soccer titles. A total of eighteen different football video games were released between 1976 to 1986.

Football Manager has sold more than 18 million copies worldwide and there are plenty of other simulation games which use the same ideas of managing a team to success. While they don’t have the licenses to use real teams and players, the idea remains the same, with gamers managing fictional teams to success. These simulation games are especially popular on PC, mobile and browser bringing the sport to a wider range of players.

Football fans, players of the game online and in real life can get their fix of managing their own clubs, employ their “couch tactics”, emulate the latest strategy and much more not just on their CPU or gaming console but with any likeminded gamer on the blockchain.

The unique functionality of our in-game assets are a perfect fit of form and function for NFT collectors and game fi investors where collectors and profit hunters have the additional edge of utility of their NFTs such as different tier players, real estate in the form of stadium seats etc. This drives demand of their NFT assets because demand is derived from organic users (players of the game) and other collectors unlike most other NFT assets which lack the former.

NFT11’s revenue model should be viewed in tandem to its development. The 3 main revenue streams can be summarised as follows:

  1. Initial revenue will be from token sales to meet demand for in-game NFT assets such as players, real estate, and collectibles. This will be further sustained by competition fees, registration fees, retiring/re-minting of new players and further NFT asset releases. 50% of all tokens collected back from such utility will be burnt further adding deflationary price pressure to a limited supply.

  2. Partnership revenue will initially be derived from royalties collected from re-sale of our NFT assets in secondary marketplaces. We expect this revenue stream to grow significantly as the game gets developed through commercial tie ups in the metaverse as well as in the real world through endorsements/co-marketing royalties and co-development.

  3. Game franchise revenue will not start until the launch of full game play, we expect this traditional revenue stream for games in general to encompass, rights and licensing sales, merchandising and IP sales. This will be sustained through continuous new player acquisitions of the developed product.