Facebook-turned-Meta founder Mark Zuckerberg has, in essence, staked his and his company's reputation and future on the metaverse.
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Editor's Note: Does the Metaverse Have a Leg to Stand On?
Molly Jane Zuckerman writes...
We may have missed the boat on the initial hilarity last week when Meta's Mark Zuckerberg unveiled his metaverse's new human legs, and it turned out that they were fake.
The Facebook-turned-Meta founder has, in essence, staked his and his company's reputation and future on the metaverse: beyond the name change, Meta has spent millions on developing an online world called Horizon Worlds that should change the metaverse game.
So far, it hasn't.
The game has been roundly mocked for almost all of its recent announcements, from the oddly lo-fi meta selfie of Zuckerberg in front of the Eiffel Tower, to reports that the Meta product team isn't using the project, to the lack of legs in the metaverse.
At least one of these pain points was supposed to be corrected this week, when Horizon Worlds previewed its legs feature with Zuckerberg dancing virtually on his brand new meta pins. Which turned out to be less real-time and more "animations created from motion capture."
We've said this a thousand times and we will say it again — metaverse gaming has a long, long way to go in order to catch up with the graphics, storylines and gameplay of AAA games that have ruled the gaming industry for decades.
If the metaverse is ever going to work, either at Meta or anywhere else, then legs probably need to exist in some form. Even though most virtual reality systems don't have human legs for their avatars (it's not just Meta falling behind here), metaverse game/world developers may need to get more creative about their understanding of a metaverse.
Who says that in a metaverse virtual world, humans need to have human legs? What if we had eight legs and spider-crawled or squid-inked across the screen? Or a dolphin tail? Or the floaty end of a ghost? Isn't this the metaverse?